
Control Countdown
Welcome to Control Countdown
Created for the GMTK Game Jam 2026
This isn't just a precision platformer - it's a routing puzzle. You are given a strict "Input Budget" at the start of every level. Every time you press a button to Jump, Dash, or move, your countdown drops. You have to find the most efficient path.
If you reach zero, you can't press any more buttons. You just have to hope your momentum carries you to the goal!
Holding a button is free. Tapping costs points! Don't micro-adjust your movement, commit to your jumps :0
Controls:
- Move: Arrow Keys / WASD (Costs 1 point to press, free to hold)
- Jump: Space / Z (Costs 1 point)
- Dash: Shift / C (Costs 1 point)
- Restart Level: R
Just some notes - I am not Lazy to put this on Tutorial :)
- Jump into a wall to grab it and slide down.
- If you are on a wall and press Dash without holding any arrows, you will automatically dash away from the wall If you hit 0 points, you don't die instantly - but if you lose your momentum and come to a stop, you will explode.
IMPORTANT!
The player sometime goes stuck inside the walls - reset the level by pressing R or Esc key. This is not a bug, I think the player is little shy :')
| Published | 10 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Mantisac |
| Genre | Platformer |
| Tags | 2D, Game Maker's Toolkit Jam, Godot, Minimalist, precision-platformer, Puzzle-Platformer, Short, Singleplayer, Speedrun |
| Content | No generative AI was used |




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